Friday, October 6, 2017

Frightful Fridays! Monster Mayhem! Grimthane

Hello and welcome to the continuation of the Frightful Fridays! fifth anniversary celebration. It feels weird to post something on Friday, but a promise of daily posting makes that inevitable, I suppose. This monster switches things up a bit from the previous mashups, animals, and magical beasts. The grimthane is a fey creature which may have left under the same circumstances as mites, but it has certainly gone its own way.

I hope you enjoy the grimthane, and I'll see you tomorrow with another monster.


This fur-covered creature is almost entirely blue, including the pair of horns jutting from its head. The only exception is the tiger-like tail almost as long as the creature is tall.
Grimthane      CR 5
XP 1,600
NE Tiny fey
Init +4; Senses blindsight 60 ft., low-light vision; Perception +12
Aura feythane (40 ft., DC 16)
DEFENSE
AC 19, touch 17, flat-footed 14 (+4 Dex, +1 dodge, +2 natural, +2 size)
hp 44 (8d6+16)
Fort +4, Ref +10, Will +7
Defensive Abilities metallurgic realignment; DR 10/cold iron; SR 16
Weaknesses blind
OFFENSE
Speed 20 ft., climb 20 ft.
Melee gore +10 (1d4–2 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks choking teleport, death curse, poison
Spell-Like Abilities (CL 8th; concentration +10)
   3/day—charm person (DC 13), deep slumber (DC 15), stinking cloud (DC 15), vanish[APG] (DC 13)
   1/day—deeper darkness, dimension door
STATISTICS
Str 6, Dex 18, Con 14, Int 15, Wis 13, Cha 15
Base Atk +4; CMB +6; CMD 13
Feats Combat Expertise, Dodge, Skill Focus (Bluff), Weapon Finesse
Skills Acrobatics +15 (+11 to jump), Bluff +16, Climb +12, Diplomacy +13, Escape Artist +11, Perception +12, Sense Motive +12, Sleight of Hand +15, Stealth +19, Use Magic Device +13
Languages Aklo, Dark Folk, Sylvan
ECOLOGY
Environment any underground or urban
Organization solitary
Treasure standard
SPECIAL ABILITIES
Charm Person (Sp) A grimthane’s charm person spell-like ability also affects fey creatures. Fey creatures within the feythane aura take a –4 penalty on their saves against this spell-like ability even if they are not otherwise affected by the aura.
Choking Teleport (Sp) If a grimthane has uses of its stinking cloud spell-like ability remaining, it can use that spell-like ability as a swift action when it uses dimension door. The stinking cloud is centered on the grimthane’s location prior to teleporting.
Death Curse (Su) When a grimthane is killed, all creatures that harmed it are affected by the curse of broken alliances. Curse of Broken Alliances: save Will DC 16; effect during combat when the victim starts its turn adjacent to an ally, the victim must succeed on a DC 16 Will save or become confused for 1d6 rounds. The save DC is Charisma-based.
Feythane Aura (Su) Fey creatures within a grimthane’s aura cannot attack it unless they succeed on a DC 16 Will save. A creature that makes its save is immune to this grimthane’s aura for 24 hours. The save DC is Charisma-based.
Grimthane Poison (Ex) Gore—injury; save Fort DC 16, frequency 1/round for 6 rounds, effect 1d4 Wis, cure 2 consecutive saves.
Metallurgic Realignment (Su) As a move action, a grimthane can switch its DR so silver weapons bypass it, rather than cold iron weapons, or return its DR to normal. It can attempt a Bluff check (opposed by a Heal or Sense Motive check) as a free action when struck by a weapon that no longer ignores its DR to fool the creature wielding the weapon into believing the weapon harmed it more than it did.

One-time leaders of dark fey, grimthanes found themselves exiled from their homes due to a political falling out in the fey courts. They contented themselves with subjugating mites for a while, but grew bored with the pitiful creatures and moved onward. Mites hold a grudge approaching those they have for dwarves and gnomes, and will often attack grimthanes on sight, but are careful to stay out of range of the grimthanes’ commanding aura.

Grimthanes ally themselves with dark folk and view them as equals. Most dark creepers reciprocate this view, but dark stalkers and more powerful dark folk see them as pawns for their own unknowable schemes. Their deceptively disarming appearance make them excellent spies who operate in plain sight, as they gain the confidence of influential people and learn about a location’s strengths and weaknesses through a series of leading but seemingly benign questions.

Feyborne Toadstool
Aura moderate transmutation; CL 9th
Slot —; Price 15,000 gp; Weight
DESCRIPTION
Cultivated by grimthanes, this dark blue mushroom has small motes of blue glowing from within the mushroom. A creature that consumes the mushroom gains the fey creature template for 1 hour.
CONSTRUCTION
Requirements Craft Wondrous Item, polymorph; Cost 7,500 gp